Friday, October 5, 2018

ANB 4.0 - WNN September 21, 2018




I was involved in a couple segments this week on WNN, mostly with the school news segment on "stickiness", as well as the camera work in our anti-vaping PSA. For our school news, I think the video turned out really well despite the improvisation we had to do. It felt a little more all over the place when we had to simultaneously get shots for our behind the scenes segment. But we got through it, and it came together against some odds. For our sports, community, and weather segment, I thought all the pictures were very well made. However, they could've been taken with a little more originality, as well as have a certain theme to them. But the audio was very well made, and it synced well with the text. As for the special segment, I thought we put it together very well despite only taking one day to film. There were some pieces that could've been improved, and a couple shots here and there that could use a little more love. But overall, it was a solid PSA.

ANB 4.0: Evaluate the use of broadcast media to convey a narrative message to a targeted audience.
ANB 4.1: Deconstruct various media presentations to identify their effective components and the organizational structures used to convey them.
ANB 4.2: Assess the use of broadcast media to elicit a desired response from a targeted audience.

Thursday, October 4, 2018

ANB 2.0 - WNN September 14, 2018




For this week of WNN, I was once again in charge of the sports, community and weather segment, with Dawson to help with additional voice overs. Virtual Reality has recently been making an impact on the broadcasting industry, demonstrated in many forms of media, such as sports and entertainment. This could make a huge difference on how we view many things, and even introduce a new medium of media intake. Content would be very different compared to other forms, as well as distribution in the sense that, depending on how companies wish to monetize this medium, it could only be accessible to certain people.

ANB 2.0: Evaluate the impact of advances in media technology on audiences and the broadcast industry.
ANB 2.1: Assess how changes in media technology have affected the accessibility of broadcast production.
ANB 2.2: Evaluate the impact of distribution technologies on the broadcast media industry and development.

Tuesday, September 18, 2018

ANB 1.0 - WNN September 7, 2018




This week, I was placed in charge of our school news, where we filmed several different CTE Core Classes to show incoming sophomores what to expect in these classes. For our broadcast media class and WNN, I think eventually our broadcasts will be seen by just about everyone. With a larger audience, we could start doing advertisements and be able to afford higher quality equipment. Different forms of media intake have been created to satisfy several different consumers. All these forms of media consumption allow people off all ages and come ups to be able to watch and listen. I see the broadcast industry continue to rise and evolve to meet the demands of the modern world.

ANB 1.0 - Evaluate the evolving relationship between broadcast media and society for its impact on the broadcast industry.
ANB 1.1 - Assess broadcasting as a communicative medium used to captivate, inform, motivate, or entertain.
ANB 1.2 - Compare and contrast the impact of radio, television and Internet broadcasting on modern culture and society.
ANB 1.3 - Assess the response of broadcast media and the broadcast industry to societal changes.

Friday, September 14, 2018

ANB 3.0 - WNN August 31, 2018




In last week's production, I was back on the sports, weather and community team. I teamed with Maceo to put everything together, and I feel like we've gotten better in efficiency. For the first time this school year, we've had a full week to plan, film, and edit WNN successfully, making the most out of our weeks time. The Federal Trade Commission, or the FTC is a bipartisan federal agency with two missions: To protect consumers and promote competition. This means the the FTC may conduct investigations, sue companies and people that violate the law, develop rules to ensure a vibrant marketplace, and educate consumers and businesses about their rights and responsibilities, all to protect Americas consumers, while also ensuring that our markets are open and free. The Federal Communications Commission, or the FCC, is an independent U.S. government agency overseen by Congress, that regulates interstate and international communications by radio, television, wire, satellite and cable. The commission is the United States' primary authority for communications law, regulation and technological innovation. I believe that these commissions are incredibly important for our country, as long as they stay in their lane, and not overstep any boundaries.


ANB 3.0: Comply with legal and ethical practices used in the positive production and distribution of broadcast media.
ANB 3.1: Examine the significance of the FCC (Federal Communications Commission) and the FTC (Federal Trade Commission) to broadcast media distribution and development.
ANB 3.2: Evaluate legal and ethical behavior related to the creation, use, and distribution of broadcast content that minimizes the risk of legal or moral consequence.

Tuesday, September 4, 2018

ANB 5.0 - WNN August 23, 2018



In our 3rd week of WNN, I was placed in charge of the school news segment, in which I had to cover the Japanese exchange students that visited our school for a few days. This included shadowing them as they're touring around school, and capturing footage of the presentations they gave in the Japanese language classes. To be a successful director, you need to first understand what it means to be a leader, and not just a boss. A leader makes a more successful director than any boss could, simply by the way they think and operate. Taking charge and bringing everyone up with you is the way of the leader, and is how all directors should be working if they want to find success. Their are many different "types" of director, such as a project manager, executive producer, or a director of photography. A project manager oversees and is accountable for everything that happens in a project, such as planning, filming, editing, and closing. The Executive Producer doesn't necessarily work on the project itself, rather they oversee what the producers do and operates certain legal matters, and makes sure the project is completed on time, and within budget. Finally, someone like the Director of Photography runs everything involving camera crews and light crews. I'm more interested being a director, or a producer closely involved with the project. It's hard to say, but my favorite real-life experience I've had during this week was following the students throughout the school, seeing some places I haven't actually been before, and getting to say hello to a lot of my old teachers.

ANB 5.0: Evaluate the interactions between various broadcast professions and their impact on broadcast media development.
ANB 5.1: Compare and contrast professions associated with the production of Broadcast media.

Monday, August 27, 2018

ANB 4.0 - WNN August 16, 2018


For the second week of WNN, I was riding solo on the sports, weather and community news segment. Because of this, I was required to do all of the pieces of the segment alone. I did have some help from my teacher in the organization process of it all, but overall I feel like I've made and improvement from last week. Lacking a teammate wasn't exactly a bonus, but it helped me organize everything to my own speed and plan. For next week, I will continue to hone my abilities by trying to finish all my work before the deadline. The project we're doing next week is a news segment on the new exchange students from Japan. This includes interviewing and filming the students during the time they're here, and getting information as to what they'll be doing.

ANB 4.1: Deconstruct various media presentations to identify their effective components and the organizational structures used to convey them.
ANB 4.2: Assess the use of broadcast media to elicit a desired response from a targeted audience.

Friday, August 10, 2018

ANB 6.0 - WNN August 10, 2018

Warrior News Now, or WNN, is our Broadcast Media's weekly news project that covers all the things revolving around our school, such as school related events, sports, weather, surf forecast, and a light-hearted special segment to wrap up the video. For our first week of season 2, I was the on camera host. I also contributed to the filming of our special segment, and the editing of our top news story, so I definitely had my hands full. The biggest challenge we faced this week was our time frame. Because we can't delay our videos, we have to always submit in time for Friday morning. We managed to get it in on time, despite only starting on Tuesday. We'll have to continue this short week streak fro the next couple weeks, as they are all 4 day school weeks.

ANB 6.1: Plan and construct a broadcast message targeted to a specific audience.
ANB 6.2: Develop a broadcast media production that conveys a targeted message.

Tuesday, May 29, 2018

Final Video Project



Our final video project was a music video on the song "Biking" by Frank Ocean, with additional Rappers like JayZ and Tyler the Creator. We chose this idea because we though a music video would be very fun to make. My teammates, Sion and Maceo, chose the rap song because they had a vision on what they wanted the video to be about. I think our video showed a great amount of what we learned from digital media, such as sequencing, cutting on movement, and pre-production planning. All these skills were thought out and displayed throughout the video.



I believe the production was the most difficult part of the project, mostly because of us trying to plan times to film, and ultimately having two days worth of footage to use. We managed to overcome our time crunch by getting enough footage in the two days we had, which was a big relief. Our critique was a success, I believe that because we chose to do a music video, we had the better looking video overall, with an exceptional overall grade. I'm just happy it's all over now though. I can't wait to finally relax for the coming end of school.

ALD 5.1 Design a targeted digital media message or concept that addresses the needs of a client.
ALD 5.2 Plan and construct a digital media product from budgeted resources that addresses client needs.
ALD 5.3 Assess the collaborative process for its impact on the design, planning, and production of a digital media product.




Thursday, May 24, 2018

Digital Manipulation




We once again had the distinct privilege of doing two rather large projects at the same time, and one of these projects focused on digital manipulation and Surrealism(Déjà vu, I know). Surrealism is a cultural movement that began in the early 1920's, known mostly for its visual artworks and writings. Artists painted a bunch of illogical, realistic looking, unnerving scenes, created strange creatures from everyday objects, and developed painting techniques that was considered very... expressive. Its aim was to "resolve the previously contradictory conditions of dream and reality into an absolute reality, or a super-reality." We made three concepts, each requiring a different "theme" to each image. My first, and in my opinion my best concept symbolized that sugary drinks like sodas are killing us all, as portrayed by it endlessly pouring on my face. It's the better one in my opinion because it gives off the strongest message, with the best look. My second concept focused on showing that nature comes in all forms, whether it's flowers, the beach, or a leaf, it all represents the nature around us. My third and final concept was a bit more complicated to make, and showed that the outside world is full of problems, like spiders, exercise, and angry asian men.
Concept 2
Concept 3

Time for some education! Hexadecimal colors are colors used by web pages to make... well, colors. There are two main color systems used: RGB (red, green blue) and CMYK (cyan, magenta, yellow, black). They each have their primary uses, but they can be switched around to. RBG is often used on web pages because they are "additive", meaning they add together to become pure white. CMYK on the other hand, is used in printing, and has been since the very beginning of color printing, because they are "subtractive" colors. They way we print light is very important, which is why things that get printed often look different from what they are on a computer.

Next up: Lossless and lossy compression. Lossless compression is when none of the original quality is lost when converting data files. This is great for music files because the quality of music does not decrease, and we all hate buggy distorted music. Lossless formats for images include, PNG, BMP and RAW.  For images, JPEG's and GIF formats are lossy. This is where some of the quality is always lost in these formats. Raster and vector graphic data are the two main types of image files. They determine the look of the image. Raster is used more often as it uses pixels to create its visuals. Raster formats include JPG, GIF, and PNG. Vector processing is used in CAD, and other types of 3-D graphics. The easiest way to compare the two is that Photoshop uses raster processing and Adobe Illustrator uses vector. Simple right? They each have their pros and cons, it just depends on what you want to do with the image you want to make. Raster images allow you to add depth and blend your work, and vector focuses on processing the outlines of colors. Raster images can get distorted and become lossy, however, while vector images are lossless and can be edited very easily. Finally, a little bit of info on dithering. Dithering is a process in which you simulate a color, using two different colors and putting them close together. Dithering can be used for many creative effects in Photoshop, like creating texture in low resolution, or even to create very interesting and unique patterns.
Concept 1


Pics that were used to make the image

100 years ago, if someone wanted to create art on a canvas, they would have to break out the oils and paints, and spend months on a very complex work, hoping the final project is exactly what they had envisioned. In our more modern time, technology has allowed for not only a faster way to produce artistic works, but also provide unlimited inspiration for others. Works of art are created and published faster now than any other time period, thanks to new and advanced technology. Things as complicated as surreal images were created in a time without computers, but it was never as realistic and mind blowing as modern surrealism. Without things like cameras and Photoshop, I would have to make them the same way it was created when the movement started; good old fashioned paint on a canvas. My critique for my best surrealism critique went sort of how I had expected. Although I thought my image was a little more of a higher quality than the critique shows, but maybe I'm just biased.


ALD 1.1 Assess how mathematics is used to create and manipulate digital media.
ALD 1.2 Assess how changes in digital technology affects the creation and manipulation of media content.

Wednesday, May 9, 2018

Photo Challenge



https://photos.app.goo.gl/u9GCJVvu5Pgj25Wo7

Our side assignment the class worked on during the Hiki No project was the 15 Day Photo Challenge. We were tasked with taking one photo every day for 15 days(except weekends), each picture correlating to a specific theme and composition technique. I was in charge of critiquing "Eating" and "Rejection", Day 2 and Day 14. The composition for Day 2 was "Point of View", and Day 14 was "Unusual Angle". Overall, I don't think my photographing skills improved very much, partly because many of my photos were not thoroughly planned, and very last second. I think that when I actually took the time to plan out my photos, the quality greatly increased, which explains the scattered quality of my pictures.

ALD 4.1 Evaluate diverse processes of forming and conveying a targeted message.
ALD 4.2 Compare and contrast how various audiences perceive digital media to anticipate desired reactions and responses.

Thursday, May 3, 2018

Hiki No Automotive Technology



For out Hiki No Project, our team decided to interview the schools automotive teacher, Ryne Terao, on him and his students case on how the automotive industry has affected them, and the benefits of taking automotive classes. Our message was to hopefully encourage more students to look at CTE core branch, specifically Auto class. The process from rough cut to final cut was a true struggle, mainly because trying to plan to do things ultimately went nowhere, and that was mostly just us going about the project with a very lazy mindset. But we made it through with a valid post, and came out with a tremendous improvement to our rough cut. Voiceovers were added on and improved throughout, and we balanced the audio bits to blend well with everything.

A Few Behind the Scenes Photos 



On a probably pleasant day in 1998, the US implemented two copyright treaties of the World Intellectual Property Organization in the Digital Millennium Copyright Act (DMCA). The DMCA basically penalizes production and distribution of copyrighted(stolen) works. They also heighten the penalties for copyright infringement on the Internet. The DMCA extended the reach of copyright, while limiting the liability of the providers of online services for copyright infringement by their users. Copyright infringement, as mentioned before, is the act of using someone else's intellectual property rights without getting permission. Copyright laws were established to protect creators and their work. There are many various consequences of using material without permission and breaking copyright laws, such as substantial monetary penalties. Defendants can be charged up to $250,000 for each offense committed. First-time offenders can even serve up to five years, while repeat violators can face an additional 10 years, which is pretty intense.

An injunction can be placed on violators, which serves as an official court order to stop performing any act. Failure to comply can result in the arrest of copyright violators, as well as additional charges for contempt of court. You'd think that punishments this severe, many more people would just follow the easy 5 step process to legally use someones content. Simply determine if permission is needed, identify the owner, identify the rights needed, plan ahead for permission, contact the owner and negotiate whether payment is required, and get your permission agreement in writing, for legitimacy purposes. After completing those five steps you are free to use a copyrighted item. Fair use is the term for the copying of copyrighted material done with a limited purpose. This type of content use can be done without permission from the copyright owner. If your use qualifies as fair use, then it would not be considered an infringement. Most fair use analysis fall into two categories: commentary and criticism, or a parody. Recently, there has been a lot of cases of people wrongfully suing someone for using their content under fair use, likely because they didn't like the way their content was critiqued, or parodied.


Using someone else's content isn't the only thing you need permission for. When filming some content of your own, if you're on private property, or have faces of strangers on camera, you absolutely need permission to film from the owners of the property you're on, and the permission of people who appear in your video. Failure to get permission can lead to punishments similar to that of stealing someone else's content. A video release form is basically a paper you sign giving the filmmakers complete freedom to film you or the film on private property, and prevents you from taking legal action if you don't like how they displayed you. These forms are like magic to professional video producers, as they provide complete creative freedom when filming. Back to our video, our critique came out how I expected it too. The biggest thing we could have improved on was most likely our B-roll sequencing. The majority of our B-roll was just a lot of nonsense, honestly. I feel that we not only needed to film a lot more than what we had, but we also needed to plan our sequences a lot more than we actually did. Regardless, our story was selected to be on Hiki No, needing only a few adjustments and changes, surprisingly. As much as I enjoy looking a gift horse in the mouth, I'm gonna go ahead and just smile and nod to the changes they asked.

Rough Cut Critique
Final Cut Critique

ALD 3.1 Evaluate the relationship between digital technology and criminal activity for its affect on the digital marketplace.
ALD 3.2 Evaluate legal and ethical behavior related to the creation, use, and distribution of digital content that minimizes the risk of legal or moral consequence.

Wednesday, April 11, 2018

Practice Story



What 3 safety concerns should your entire team be aware of while filming? Conclude with a reflection of your critique results. Please address the three largest words for improvement on the critique graphic. Provide specific examples of what you could do to create a more compelling story, both written and visually. (6 sentence minimum)

The purpose of this mini project is to both prepare us for our Hiki No project, and give us an idea on how to set up, film and edit interviews. We chose our topic based on who was being interviewed, to see who's story would be the better one to tell. My team was with Maceo Cantu, and Sion Kahokuloa. Sion missed the beginning of the project, so the choice of interviewee was between Maceo and me. We went with me, and my story on managing my time between my classes at school, and my hours at work. Along with being the interviewee, I was also in charge the writing portion of the project. Sion served as the voiceover, and Maceo was the editor and camera person. We, for the most part, stuck to our roles, we had another classmate, Campbell Sheehan, be the reporter in place of Sion, who wasn't here for the filming process of the project. I think that Sion's absence wasn't a big deal, because his roles were easily replaceable, and he still came through with voiceover, so no big deal.

Any and every filmmaker will tell you that the ultimate priority during production is practicing safety, for both you and your equipment. Wherever you go, its always important to evaluate the situation you're in, and take caution while filming or photographing. One important safety concern to be aware of is the weather. Be careful of days that are very sunny, or windy, or stormy. All of these weather conditions can be bad for both you and the equipment. Another safety concern is the terrain. Always avoid moving your camera on slippery or rough surfaces, otherwise you're just asking for your camera and other equipment to break. A more controlled problem to keep in mind is how much time you have to finish filming, and time pressure. It's important to make sure you have enough time to film what you planned to film, and always have a back up plan if you run out of time.

The three largest words for improvement for our project were Natural Sounds, Audio Visual Ties, and Focus. Most of the smaller ones were the same as the three larger ones. All of them were pretty justified too: Some of our shots were unnecessarily muted, the b-roll didn't exactly match what we were talking about, and other shots just weren't focused when seen on the big screen. I believe our writing and display was well made, but we didn't effectively edit and proof-watch the final product, and take into consideration the important additional elements, like effectively matching certain visuals to what the subject was talking about. We simply could have done it better than we did, but even still, I believe we did very good for a start to this semester's film work.


ALD 6.1: Anticipate potential health and wellness concerns while operating computing devices in order to enhance workplace safety.

Friday, March 16, 2018

Interview Composition

My Best Interview Picture
For our upcoming Hiki No project, we have been tasked with understanding what the perfect interview looks like, and how to create it. There are two types of shots when it comes to speaking at a camera: A host, or reporter shot, and an interview shot. But it's important to know the difference between the two. In a reporter shot, the host/reporter looks directly at the camera, and in an interview shot, the interviewee looks off center to speak to the person asking the questions. An interview shot should never have a boring flat angle background. Instead, it should represent what the speaker is talking about. For example, if the person being interviewed is talking about, say, a certain car, then it would be a given that he should be interviewed with that car in the background, or some aspect of the car. Another aspect that's really important in these two shot types is the positioning of the speaker. In a reporter shot, the speaker is almost always directly in the center. This is not the same for someone being interviewed. An interviewee should be positioned so that when they're facing the person asking the questions, they're looking at the opposite side where they were positioned, or, the "look room". This position creates what's known as "The Line", which I demonstrated below.

I believe that the most important part of a successful interview is having the interviewee comfortable enough to answer the questions as clearly and comfortably as possible. I think this because when you're editing your video in post-production, and you realize that the person you spent so much time interviewing only to realize the person was very nervous looking, occasionally looking at the camera, and not fully answering the questions, you'll want to flip a table. Because now you have to bother the person for a second time and explain to them that the first time wasn't good enough, likely making them more nervous than before. The audio is also a critical part in interviewing someone. If the mic doesn't pick up much of what someone's saying, all of a sudden, you have no interview, and that always sucks. The best strategy to make it through the interview process is simply to plan for the worst, and hope for the best. Always have an idea of both the best and worst case scenario, and make sure you know what to do in the event something is not going according to plan, like if the person is busy, or it's dumping rain, or a person on your team is unavailable. All of those things can happen, and if you're not prepared, then to put it simply: You're gonna have a bad time. The pictures below display our teams' pictures that had a few things missing or wrong.

The subject was just a little to far left, and the background was very distracting 
While the subject himself was well lit, the background was so overexposed it distracts from the subject, and the framing opportunity was missed


Person in the background is very distracting, also missing framing

ALD 5.1 Design a targeted digital media message or concept that addresses the needs of a client.
ALD 5.2 Plan and construct a digital media product from budgeted resources that addresses client needs.
ALD 5.3 Assess the collaborative process for its impact on the design, planning, and production of a digital media product.